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Battlefield 6 - Vehicle Destruction Concepts

Battlefield 6 - Pre-production Vehicle Destruction Concept Design
Hardware Art Director: David Olofsson

During pre-production I was heavily involved in setting the look for the vehicle destruction in game. Here's a collection of concepts that were used to set the tone for the destruction as well as drawings for the damage zones of the vehicles and how they would be affected by enemy fire.

Stage 01

Stage 01

Stage 02

Stage 02

Stage 03

Stage 03

Stage 4 / Wreck

Stage 4 / Wreck

Stage 4 Critical / Wreck

Stage 4 Critical / Wreck

Sketch to help the other teams visualise the damage zones.

Sketch to help the other teams visualise the damage zones.

Sketches for how damage in different zones could be visualised.

Sketches for how damage in different zones could be visualised.

Stage 01

Stage 01

Stage 02

Stage 02

Stage 03

Stage 03

Stage 04

Stage 04

Stage 04 Critical

Stage 04 Critical

Wreck

Wreck

Damage zones for the helicopters.

Damage zones for the helicopters.

Stage 01

Stage 01

Stage 02

Stage 02

Stage 03

Stage 03

Stage 04

Stage 04

Stage 01

Stage 01

Stage 02

Stage 02

Stage 03

Stage 03

Stage 04 / Wreck

Stage 04 / Wreck

Stage 04 Critical / Wreck

Stage 04 Critical / Wreck